How To Fast Travel Persona 5
Once you feel prepared in Persona 5, and take caused all of the medicine and tools that you want, head onto the roof after schoolhouse to phone call a meeting. You can talk up here with the gang, and they volition give y'all some general tips. When you are ready to take the plunge, hit the infiltrate palace option.
The iv of yous will appear in the Metaverse and Ann will go to pick her new nickname. Earlier going into the palace again, Igor will pull y'all into the Velvet Room to explain a new system. Learn how to fuse Personas besides equally the invaluable 3rd Heart skill. One time you are done, exit back to the castle.
Navigating Kamoshida's Castle should exist fairly clear. If there is an area on the map that is grayed out and that yous haven't visited, become there. Kamoshida'southward Castle has a by and large easy to understand layout. However, exist sure to use Third Eye in every room that yous become to as it volition help you find tons of important items and interactions.
Disclaimer : This guide was originally written for Persona 5 , which Atlus released stateside in 2017. If you've found your way to this guide and are playing Persona 5 Royal — the 2020 update with additional content that'southward hitting Xbox and Switch later on this year — you tin can yet follow along. Nevertheless, note that Majestic did innovate changes to several parts of the game, adding grapple points and reworking certain boss encounters. And so while the paths are generally the same, you may encounter some inconsistencies.
Persona five Royal also comes with a new collectible called Will Seeds, which are hidden in each dungeon. To find them, utilize our Kamoshida Palace Will Seeds of Vanity guide.
Table of contents
Persona v Royal also introduced Will Seeds to collect in each dungeon. If you need to find them here, check out our Kamoshida's Palace Will Seeds of Lust guide for detailed directions.
- The safe room, learning cover and the map
- Rafters, chandeliers and another safe room
- The banquet hall, the meat room and another safe room
- The library and some other safe room
- The chapel
- On the roof
- The tower
- The crescent room, the span and the eyes
- By the bridge to a safe room
- Calling card
- Dominate: Suguru Asmodeus Kamoshida
The condom room, learning cover and the map
From the Castle gate, fast travel to the Prophylactic Room chosen Due west Building 1F. Information technology is here that we start our journey in grand larceny. Head out of the safe room and to the left, to the withal unopened door. In this new expanse, articulate out the enemies and and so use Third Eye for the first time. Move into the next hallway, through the door, and upwardly the stairs.
Here, Morgana should teach y'all have how to utilise embrace, an incredibly useful tool for ambushing every enemy you come across. Sneak your mode downward the hallway, taking out the enemies. Once you reach the stop, have the door out. You will now be in a room with a muzzle and goat statues. Apply Third Center, follow the footsteps, and pull the highlighted levers in order. Buh-nuh-nuh-nuh, yous have found the dungeon map!
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Rafters, chandeliers and some other safe room
From the map room, move into the next hallway and so leave out into the main hall on the second floor. This will look pretty familiar, just a little above than usual. Use Third Eye to discover points where you lot can jump onto the rafters and across the chandeliers. Watch for enemies though, as one tin can spawn on the central chandelier.
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Subsequently reaching the other side, do not jump down. Instead, shimmy your way around to the exterior wall and find a new infiltration signal. If you need to leave and come up back, you volition accept an easy admission betoken. Return to the 2nd floor and venture into the next room. Open up the chest with your lockpick and detect a new Safe Room.
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The banquet hall, the meat room and some other rubber room
Once y'all feel comfortable, leave the Safe Room and press on into the next surface area.
Head downwards the hallway and into some tougher enemies. This may exist the first difficulty spike merely it will not be your last. Be conscientious not to overuse your SP on enemies you can easily take out with basic melee strikes.
You should now be in a big, continued banquet hall with plenty of enemies. Take them all out, and move forward. Remember that if you are hurt, you can use medicine in the bill of fare or Dia, your character'south healing spells, out of gainsay (Ann usually has some SP to spare). After the banquet expanse, motion into the meat room.
Clear out the enemies hither as usual, and motion forward. You lot will now be in a hallway with a locked door at the cease of information technology. But you are Phantom Thieves! Don't get discouraged, climb the bookcase on the left side of the room instead. Once you are hanging around the ceiling, climb through the crawl space and into a chest room.
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Leap onto the enemy to ambush them and press forward (yous tin can unlock the locked door for easier backtracking). Now head up the stairs and discover another Safe Room. If you have been going this unabridged time, consider heading back to restock on medicine and to auto-replenish your health and SP.
Keep in listen that if you leave, you can practice any number of things that don't involve passing fourth dimension, such equally fast traveling to shops (weapons or medicine), and even so go back to the palace. If you want to take a day off to go to the batting cages or work, you lot tin can do that, too. Whenever you lot want to head back in, go back to the hideout.
The library and another safe room
Once back in the dungeon (fast travel to Prophylactic Room E Building 3F), printing forward into the curved hallway. At that place is a split here, and one management will look like information technology goes to a expressionless end. Head that fashion first. Open the door, and enter into a small room with lots of shelves. Utilize Third Heart to find a book, and catch it. This is The Slave book, and yous will demand information technology before long.
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Now head down the other role of the hallway, until you reach a door. Get through that door, and y'all will exist in a large room with a barred door. Don't bother trying to open it, Instead, clear out all the enemies to give yourself space. Become into the two long side rooms, but beware of enemies. In one case the coast is clear, take hold of the Queen and Male monarch books from their respective rooms.
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Now that you have all three books, caput down the narrow hallway with a locked treasure chest. If you have the tools, pop it open up afterwards defeating its guard. If you plow left through a door before reaching the chest, yous will find Kamoshida'south giant library. Fourth dimension to utilise those books!
Commencement look toward your right and you will detect a pigsty in the shelf. The political party will remark virtually how the books are similar to the male child's volleyball squad. Place the Slave book in the empty space, and head to the shelf directly across from the door.
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At the far shelf, the books all resemble the girl'due south team and conquests of Kamoshida, like Ann. Place the Queen book in the empty slot and move to the left side bookcase.
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All of these books are well-nigh Kamoshida, so naturally the King volume goes here.
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Once all the books are in their proper place, a secret fetish dungeon will open in the dorsum. Walk in, and to the left to complete your map and find a primal to the locked door. Now you need to go out of the library and back to the gated door. Pull the lever with the key, and move through.
Head down the hall, and find another Safe Room. Y'all are a little over halfway through, and at present is where things get tough. Save and set yourself for a tough fight.
The chapel
Exit the Safe Room, and tell Morgana that you desire to keep going. There will be a short cutscene and then a fight with a difficult Guard Helm. Morgana volition teach you how to block, which is the non-and then-subtle hint to this encounter. This mini-dominate has lots of health and powerful attacks.
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The key here is to apply block on every member the plough after it says that he is charging. His side by side turn will practice devastating damage to a blocking target and most likely 1-shot impale an open i. Attack him on alternate turns, and use defence force debuffs and attack buffs to go through it. Be patient while using Morgana or Ann to heal allies who become injure, and the shadow will go down.
As if that wasn't bad enough, the elimination of their helm floods the area with guards. As soon as yous gain command, run dorsum to the Safe Room and hibernate. If you are defeated, you lot have to outset the entire chapel scenario again. After a moment, venture back into the chapel to clear out the enemies.
Subsequently everyone is gone, become to the correct side of the room, and climb up some boxes. Jump along the pillars toward the back of the room, away from the massive stature of Kamoshida. Leap downwards at the far point to get a chest. Now bound back up onto the ledge and climb through the back opening. Hither you will find some rafters that you tin can cross.
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Subsequently crossing to the other side, move toward the back wall and spring downwards. There is another chest and an enemy. Take the baby-sit out, and catch the loot. Now climb back up, jump your mode to the front of the chapel, and head through the door. The enemies hither are very difficult so do not have the fight lightly. Be sure to use your SP to knock them downwards. Fifty-fifty on the normal difficulty, some of these enemies can impale your entire party if they are lucky.
Go through the hallway, killing enemies and checking out the side rooms. (The left side room has an enemy, and the right one has a chest.) Once everything is cleared out, caput into the stairwell at the end of the hall. Down the stairs is an enemy and a locked chest, and up is our next destination.
On the roof
You will now discover yourself on the roof of the Kamoshida'southward Castle, which is very difficult. Advisedly sneak by the enemies here on your way to the far left wall, which is climbable. If you are low on SP and HP, avoid fights and run from them if you go caught. If you are gutsy, you can take them on, as they yield decent XP.
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Once at the wall, climb up and up and up every bit far equally you can go. The path is very straightforward. Just beware of prompts request if you want to jump down (this style leads to sadness, then don't do it). Somewhen, y'all will notice yourself in the belfry, the terminal step toward the treasure that is Kamoshida'south heart.
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The belfry
You will at present exist in a circular tower surface area that is heavily distorted. Walk around and fight enemies while looking for chests. There is a small side room that has an elevator in information technology that will take you down to another chest, enemy and shortcut. Explore it if yous wish, but printing on once you lot are done.
In the room with the large stairwell, there is a lever to unlock a door as well as a Safe Room. Employ information technology, and have a break for the day if you are low on resources.
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The crescent room, the span and the eyes
One time back in the dungeon, head upward the crazy floating stairs to the right and into the adjacent expanse. Here you will find the crescent room. From hither on out enemies are fairly dangerous, then engage them with caution. Clear out the room as usual and head up the stairs. Clear out the enemies here as well and grab the treasure by the large barred wall. Now move up the stairs and into another stairwell.
It is hither that you will observe the danger bridge, and at that place is no super cool spy way to pass information technology. Instead, caput back to the crescent room and find a Guard Captain (the one in gold armor). Crush him up and get one of the statue'due south eyes. Now you need the matching ane.
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Head down one more than floor to the room merely outside of the Safe Room. There will be three enemies that await like guard captains hither, only simply 1 is the real deal. Utilize Third Eye to find the almost filled in enemy (the other ii should look hollow past comparison). Assault the real captain, and get the second eye.
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At present head back to the danger span, and pull on the statue. You will be able to cross safely. Grab some treasure, and then head upward more stairs.
By the span to a safe room
You will exist in a large empty room. Go to where the stairs should be on your map and be interrupted by a guard captain. He will plough into a real creepy looking matter that you will have to defeat before pressing on.
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Attack it with your spells, and use your buffs and debuffs. Eventually it will get down just as all the other take. Plough back toward the stairwell, and hug the left side. The stairs will announced nether your feet as you lot sew. Exit through the door, and head up more stairs. At that place is ane final Safe Room, the Throne Room Safe Room at the cease of the hall, and so go unlock it.
Press onward to find the treasure room. Caput up to the large double doors, and expect to the stature on the left. Jump upwardly the statue, and enter through the pigsty in the wall. Kamoshida and his guards volition be below, so super-sleuth your way across the walkway and toward the treasure room on your map. Do not go downward the stairs. Kamoshida will become his soon enough.
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Calling card
Once you reach the treasure, Morgana will explain the concept of the Calling Card to the team. Head out of the dungeon for today, and go to sleep. The next day after school, go up to the roof for a coming together. If you are done with the dungeon completely, select the option for Calling Card to gear up the end in motion. Now head to sleep.
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The adjacent day, Ryuji volition take placed the Calling Cards all over the bulletin lath at schoolhouse. The students will all freak out, and Kamoshida will be furious. Time to enter into the palace one final fourth dimension, and steal his heart.
Boss: Suguru Asmodeus Kamoshida
Once you are dorsum in the Metaverse, fast travel to the Throne Room Safe Room. Exit and head straight for the treasure. The double doors have been left wide open, so head up and steal the crown. As y'all are leaving, you lot will be confronted by the king himself. Time for a boss fight.
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After a cutscene, Kamoshida will morph into a hideous monster. In this initial phase, there isn't much to do beyond whale on him. So if yous have any defence debuffs at your disposal, use them. Similarly, buff your teammates. He doesn't hit besides terribly difficult, so just concern yourself with assail. Once his health bar goes downwardly a little, he will drink from his beaker, restoring his health to full.
Now you can target his cup, and so do do that. Attack it until it is destroyed. Over again, Kamoshida doesn't do much damage with his attacks, merely be sure to periodically use your teammates to heal with Dia.
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After his cup is destroyed, you can send a teammate on a solo mission to steal either the treasure or the crown. Select Ryuji to steal the crown, since he seems to have a bone to pick with Kamoshida and the boss is too decorated staring at Ann (literally).
Ryuji will now exit the political party, and sneak around the side. Shortly, Kamoshida will air current up his Killshot ability. When he does this, block, equally it will deal massive damage to the entire party.
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To permit Ryuji move, you demand to deal harm to Kamoshida. Stick with your general strategy of buffing and debuffing. Use Morgana and Ann's spells on Kamoshida to take his wellness down fast. As y'all deal more than harm, Ryuji will make his way toward the crown.
Once Ryuji is on the 2nd floor, a short scene volition take place. Kamoshida will realize that someone is missing, simply besides little also late. Ryuji will knock the crown off of the rex'south head, and he volition be discouraged, opening himself up to an All In assault. Ryuji will rejoin the team, and Kamoshida volition accept a ton of extra damage from all attacks. Whale on him with everything you've got, and he volition go down in no fourth dimension.
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After the fight, there is some lengthy dialogue and an escape the castle cutscene. At present all there is left is to go to schoolhouse and see how your actions have impacted the real globe.
Source: https://www.polygon.com/persona-5-guide-walkthrough/2017/4/4/15177508/p5-royal-kamoshida-castle-palace-will-seed-locations
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